ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠšΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

So you want to be a feared Soldier in the best game ever,Hat Simulator? Well that’ll take some practice and determination. Are you up to it? Continue!

This map is a really good map to practice many stuff on: airshots,aim,etc. etc. Download this map to git gud.

Once you’re loaded into the map,go to the control room and put bot health to lowest.

Then go outside(to the walkway) and go to the control wall. Go to the launchpad setting and turn it on.

You can set the power of the launchpad here.

Or you can forget about those settings and do it yourself. Shoot at your enemy’s feet,(which will launch them in the air)then airshot them. I prefer this method since you’re going to have to it eventually in pubs,comp,etc. etc.

I am not the best at airshots,and I’ve been practicing for a few weeks. It will take time,but it’l be worth it. Never give up.

You can do this not only with Soldier,but with Demo as well!

Be sure to practice often and never give up!

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

ΠŸΠΎΠ΄ΠΏΠΈΡˆΠΈΡ‚Π΅ΡΡŒ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π·Π°Π³Ρ€ΡƒΠ·ΠΈΡ‚ΡŒ
tr_airshot_v0

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

THIS IS NOT MY MAP, I DIDN`T CREATE IT. ORIGINAL MAP CREATOR IS Gman, I JUST UPLOADED IT TO THE WORKSHOP

TO LAUNCH THE MAP TYPE IN CONSOLE «sv_allow point_servercommand always». THEN, TYPE «map workshop/906700248»

This is a training map for soldiers and demoman with a decent amount of hours accumulated playing that class, and what this map allows you to do is train and develop improved mid-air shot rockets against flying bots.

The bots AUTOMATICALLY spawn in a conveyor belt style and shoot up into the air for YOU TO SHOOT. You get unlimited ammo, which means unlimited rockets to shoot from. NO RELOADING. They do not shoot, nor strafe in the air, but they are thrown into the air and you practice your mid-air rocket shooting skills against them by precisely timing their location in the air and blowing them up in air.

This is great for soldier rockets, and demoman pipe grenades.

If you’ve ever felt that you were weak while trying to shoot a player out of the air, now is your chance to improve on that and become a master in that area by playing tr_airshot_v0!

Skill can be acquired over time and practice, and if you put a few hours on this map every week, or even an hour everyday, you’ll soon surpass those other players who lack the ability to shoot players in the air.

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

ΠšΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

Одна ΠΈΠ· самых Π»ΡƒΡ‡ΡˆΠΈΡ…, ΡƒΠ½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹Ρ… ΠΊΠ°Ρ€Ρ‚ для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ, которая ΠΎΡ‚Π»ΠΈΡ‡Π½ΠΎ ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΈΡ‚ для всСх. На Π½Π΅ΠΉ ΠΌΠΎΠΆΠ½ΠΎ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ ΠΈ солдата, ΠΈ снайпСра, ΠΈ Π΄Ρ€ΡƒΠ³ΠΈΠ΅ классы. Она ΠΈΠΌΠ΅Π΅Ρ‚ ΠΎΠ³Ρ€ΠΎΠΌΠ½ΠΎΠ΅ количСство Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΉ, Ρ„ΠΈΡˆΠ΅ΠΊ для ΡƒΡΠΎΠ²Π΅Ρ€ΡˆΠ΅Π½ΡΡ‚Π²ΠΎΠ²Π°Π½ΠΈΡ Π½Π°Π²Ρ‹ΠΊΠΎΠ² вашСй ΠΈΠ³Ρ€Ρ‹. На Π½Π΅ΠΉ особСнно ΡƒΠ΄ΠΎΠ±Π½ΠΎ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ Π°ΠΈΡ€ΡˆΠΎΡ‚Ρ‹ Π·Π° солдата.

Π§Ρ‚ΠΎΠ±Ρ‹ Π½Π°Ρ‡Π°Ρ‚ΡŒ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΡƒ Π½ΡƒΠΆΠ½ΠΎ:
1. Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠΈ ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΊΠ°Ρ€Ρ‚Ρƒ.
2. Π—Π°ΠΉΡ‚ΠΈ Π½Π° Π½Π΅Π΅ Ρ‡Π΅Ρ€Π΅Π· мСню ΠΈΠ»ΠΈ консоль Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Ρ‡ΠΈΠΊΠ°.
3. ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ ΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹:

sv_allow_point_servercommand always ΠΈ retry. (ΠŸΠ΅Ρ€Π²Π°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΎΡ‚Π²Π΅Ρ‡Π°Π΅Ρ‚ Π·Π° Ρ€Π°Π±ΠΎΡ‚Ρƒ Π±ΠΎΡ‚ΠΎΠ², Π° вторая ΠΏΠ΅Ρ€Π΅ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ° ΠΊ сСрвСру)

Π”ΠΎΠ²ΠΎΠ»ΡŒΠ½ΠΎ ΠΏΡ€ΠΎΡΡ‚Π΅Π½ΡŒΠΊΠ°Ρ ΠΈ понятная, Π½ΠΎ Π½Π΅ ΠΌΠ΅Π½Π΅Π΅ полСзная для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ ΠΊΠ°Ρ€Ρ‚Π°. Π›ΡƒΡ‡ΡˆΠ΅ всСго ΠΎΠ½Π° ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΈΡ‚ для Π‘ΠΊΠ°ΡƒΡ‚Π°, Π₯эви ΠΈ Π‘Π½Π°ΠΉΠΏΠ΅Ρ€Π°. Π’.Π΅ для Ρ‚Π΅Ρ… классов, Π³Π΄Π΅ Π½ΡƒΠΆΠ΅Π½ Ρ…ΠΎΡ€ΠΎΡˆΠΈΠΉ Π½Π°Π²Ρ‹ΠΊ Π°ΠΈΠΌΠ° Π½Π° хитскан ΠΎΡ€ΡƒΠΆΠΈΠΈ.

Π§Ρ‚ΠΎΠ±Ρ‹ Π½Π°Ρ‡Π°Ρ‚ΡŒ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΡƒ Π½ΡƒΠΆΠ½ΠΎ:
1. Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠΈ ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΊΠ°Ρ€Ρ‚Ρƒ.
2. Π—Π°ΠΉΡ‚ΠΈ Π½Π° Π½Π΅Π΅ Ρ‡Π΅Ρ€Π΅Π· мСню ΠΈΠ»ΠΈ консоль Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Ρ‡ΠΈΠΊΠ°.
3. ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ ΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹:

sv_allow_point_servercommand always ΠΈ retry. (ΠŸΠ΅Ρ€Π²Π°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΎΡ‚Π²Π΅Ρ‡Π°Π΅Ρ‚ Π·Π° Ρ€Π°Π±ΠΎΡ‚Ρƒ Π±ΠΎΡ‚ΠΎΠ², Π° вторая ΠΏΠ΅Ρ€Π΅ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ° ΠΊ сСрвСру)

ΠšΡ€Π°ΡΠΈΠ²Π°Ρ ΠΈ удобная ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ. Π‘ΠΎΠ»ΡŒΡˆΠ΅ всСго ΠΎΠ½Π° ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΈΡ‚ для Π‘ΠΎΠ»Π΄Π°Ρ‚Π°, Π° ΠΈΠΌΠ΅Π½Π½ΠΎ для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ².

Π§Ρ‚ΠΎΠ±Ρ‹ Π½Π°Ρ‡Π°Ρ‚ΡŒ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΡƒ Π½ΡƒΠΆΠ½ΠΎ:
1. Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠΈ ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΊΠ°Ρ€Ρ‚Ρƒ.
2. Π—Π°ΠΉΡ‚ΠΈ Π½Π° Π½Π΅Π΅ Ρ‡Π΅Ρ€Π΅Π· мСню ΠΈΠ»ΠΈ консоль Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Ρ‡ΠΈΠΊΠ°.
3. ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ ΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹:

sv_allow_point_servercommand always ΠΈ retry. (ΠŸΠ΅Ρ€Π²Π°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΎΡ‚Π²Π΅Ρ‡Π°Π΅Ρ‚ Π·Π° Ρ€Π°Π±ΠΎΡ‚Ρƒ Π±ΠΎΡ‚ΠΎΠ², Π° вторая ΠΏΠ΅Ρ€Π΅ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ° ΠΊ сСрвСру)

ИдСальная ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π΄ΠΆΠ°ΠΌΠΏΠΎΠ² Π½Π° Π‘ΠΎΠ»Π΄Π°Ρ‚Π΅ ΠΈ Π”Π΅ΠΌΠΎΠΌΠ΅Π½Π΅. ΠŸΡ€ΠΎΡΡ‚Π°Ρ, короткая ΠΈ понятная.

Π§Ρ‚ΠΎΠ±Ρ‹ Π½Π°Ρ‡Π°Ρ‚ΡŒ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΡƒ Π½ΡƒΠΆΠ½ΠΎ:
1. Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠΈ ΡƒΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΊΠ°Ρ€Ρ‚Ρƒ.
2. Π—Π°ΠΉΡ‚ΠΈ Π½Π° Π½Π΅Π΅ Ρ‡Π΅Ρ€Π΅Π· мСню ΠΈΠ»ΠΈ консоль Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Ρ‡ΠΈΠΊΠ°.
3. ΠΠ°ΠΏΠΈΡΠ°Ρ‚ΡŒ ΡΠ»Π΅Π΄ΡƒΡŽΡ‰ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹:

sv_allow_point_servercommand always ΠΈ retry. (ΠŸΠ΅Ρ€Π²Π°Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π° ΠΎΡ‚Π²Π΅Ρ‡Π°Π΅Ρ‚ Π·Π° Ρ€Π°Π±ΠΎΡ‚Ρƒ Π±ΠΎΡ‚ΠΎΠ², Π° вторая ΠΏΠ΅Ρ€Π΅ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ° ΠΊ сСрвСру)

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

Π›ΡƒΡ‡ΡˆΠΈΠ΅ способы Π½Π°Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρƒ Π² CS:GO: Π°ΠΈΠΌ с Π±ΠΎΡ‚Π°ΠΌΠΈ, Ρ€Π΅Ρ‚Π΅ΠΉΠΊ-сСрвСры ΠΈ Π±Ρ€Π°ΡƒΠ·Π΅Ρ€Π½Ρ‹Π΅ ΠΈΠ³Ρ€Ρ‹

Учимся ΡΡ‚Π°Π²ΠΈΡ‚ΡŒ Ρ…ΡΠ΄ΡˆΠΎΡ‚Ρ‹, ΠΊΠ°ΠΊ ScreaM.

МоТно Π΄ΠΎΠ»Π³ΠΎ ΠΈ ΡƒΠΏΠΎΡ€Π½ΠΎ ΡƒΡ‡ΠΈΡ‚ΡŒ смоки, ΠΎΡ‚Ρ‚Π°Ρ‡ΠΈΠ²Π°Ρ‚ΡŒ Ρ‚ΠΈΠΌΠΏΠ»Π΅ΠΉ с Π΄Ρ€ΡƒΠ·ΡŒΡΠΌΠΈ ΠΈ Π²Ρ‹ΠΏΠΎΠ»Π½ΡΡ‚ΡŒ Ρ‚Ρ€ΠΎΠΉΠ½Ρ‹Π΅ Ρ„Π΅ΠΉΠΊΠΈ, Π½ΠΎ Π±Π΅Π· Ρ…ΠΎΡ€ΠΎΡˆΠ΅ΠΉ ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρ‹ Π² CS:GO Π΄Π΅Π»Π°Ρ‚ΡŒ Π½Π΅Ρ‡Π΅Π³ΠΎ. Π­Ρ‚Π° ΠΈΠ³Ρ€Π° Π·Π°Ρ‚ΠΎΡ‡Π΅Π½Π° Π½Π° Π°ΠΈΠΌ, ΠΈ ΠΏΠ°Ρ€ΠΎΠΉ Ρ…Π΅Π΄ΡˆΠΎΡ‚ΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ Π²Ρ‹Ρ‚Π°Ρ‰ΠΈΡ‚ΡŒ Π΄Π°ΠΆΠ΅ ΠΏΠΎΡ‡Ρ‚ΠΈ ΠΏΡ€ΠΎΠΈΠ³Ρ€Π°Π½Π½Ρ‹ΠΉ Ρ€Π°ΡƒΠ½Π΄.

Π Π°Π·Ρ‹Π³Ρ€Ρ‹Π²Π°Π΅ΠΌ 3000 Ρ€ΡƒΠ±Π»Π΅ΠΉ Π½Π° Π‘Ρ‚ΠΈΠΌ Π² нашСй Ρ‚Π΅Π»Π΅Π³Π΅ ΠΏΡ€ΠΎ CS. Подпишись!

БСгодня ΠΌΡ‹ расскаТСм ΠΎ Π»ΡƒΡ‡ΡˆΠΈΡ… способах ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ свою ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρƒ: ΠΏΠΎΠΊΠ°ΠΆΠ΅ΠΌ ΠΏΠΎΠ»Π΅Π·Π½Ρ‹Π΅ ΠΊΠ°Ρ€Ρ‚Ρ‹ ΠΈ Ρ€Π°Π·Π½Ρ‹Π΅ Π²ΠΈΠ΄Ρ‹ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΎΡ‡Π½Ρ‹Ρ… сСрвСров, Π° Ρ‚Π°ΠΊΠΆΠ΅ прСдоставим ΠΌΠ΅Ρ‚ΠΎΠ΄Ρ‹ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΎΠΊ ΠΎΡ‚ ΠΏΡ€ΠΎΡ„Π΅ΡΡΠΈΠΎΠ½Π°Π»ΡŒΠ½Ρ‹Ρ… ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ².

ΠšΠ°Ρ€Ρ‚Ρ‹ с Π±ΠΎΡ‚Π°ΠΌΠΈ

Π‘Π°ΠΌΡ‹ΠΉ простой способ Ρ€Π°Π·ΠΌΡΡ‚ΡŒΡΡ ΠΏΠ΅Ρ€Π΅Π΄ ΠΌΠ°Ρ‚Ρ‡Π΅ΠΌ Π² ΠΌΠ°Ρ‚Ρ‡ΠΌΠ΅ΠΉΠΊΠΈΠ½Π³Π΅ ΠΈΠ»ΠΈ просто ΠΏΠΎΡ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ скилл – Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠ°Ρ€Ρ‚Ρƒ с Π±ΠΎΡ‚Π°ΠΌΠΈ. Бамая популярная ΠΈΠ· Π½ΠΈΡ… – это Aim Botz. Π­Ρ‚Π° ΠΊΠ°Ρ€Ρ‚Π° максимально ΡƒΠ½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Π° ΠΈ Π»Π΅Π³ΠΊΠΎ адаптируСтся ΠΏΠΎΠ΄ Π½ΡƒΠΆΠ΄Ρ‹ ΠΈΠ³Ρ€ΠΎΠΊΠ°. Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π·Π°ΡΠΏΠ°Π²Π½ΠΈΡ‚ΡŒ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠ΅ количСство Π±ΠΎΡ‚ΠΎΠ², Π½Π°ΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ ΠΈΡ… ΠΏΠ΅Ρ€Π΅Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ ΠΈ располоТСниС, Π° Ρ‚Π°ΠΊΠΆΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½Ρ‹Π΅ прСпятствия. На Aim Botz ΠΌΠΎΠΆΠ½ΠΎ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ всС, Ρ‡Ρ‚ΠΎ ΡƒΠ³ΠΎΠ΄Π½ΠΎ: спрСи, ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρƒ с AWP, Ρ…ΡΠ΄ΡˆΠΎΡ‚Ρ‹ ΠΈ Ρ‚Π°ΠΊ Π΄Π°Π»Π΅Π΅.

Π“Π΅Π½ΠΈΠ°Π»ΡŒΠ½Ρ‹ΠΉ Ρ€Π°Π·Π²ΠΎΠ΄ Π² CS: кибСрспортсмСн Ρ„Π΅ΠΉΠΊΠ°Π½ΡƒΠ» Π΄Ρ‹ΠΌΠΎΠ²ΠΎΠΉ Π³Ρ€Π°Π½Π°Ρ‚ΠΎΠΉ. Π’Ρ€Π°Π³ΠΈ ΠΏΠΎΠ΄ΡƒΠΌΠ°Π»ΠΈ, Ρ‡Ρ‚ΠΎ это Ρ„Π»Π΅ΡˆΠΊΠ°, ΠΈ ΠΎΡ‚Π²Π΅Ρ€Π½ΡƒΠ»ΠΈΡΡŒ

ΠšΠ°Ρ€Ρ‚Ρ‹ для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ рСфлСксов

Π‘ΡƒΡ‰Π΅ΡΡ‚Π²ΡƒΡŽΡ‚ ΡΠΏΠ΅Ρ†ΠΈΠ°Π»ΡŒΠ½Ρ‹Π΅ ΠΊΠ°Ρ€Ρ‚Ρ‹, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ°ΠΌ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ Ρ€Π΅Π°ΠΊΡ†ΠΈΡŽ ΠΈ ΠΎΡ‚Ρ‚ΠΎΡ‡ΠΈΡ‚ΡŒ рСфлСксы – ΠΈ ΠΎΠ½ΠΈ Ρ‚ΠΎΠΆΠ΅ ΠΊΡ€Π°ΠΉΠ½Π΅ Π²Π°ΠΆΠ½Ρ‹ ΠΏΡ€ΠΈ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠ΅ Π°ΠΈΠΌΠ°. Бамая популярная ΠΈΠ· Π½ΠΈΡ… – ΠΊΠ°Ρ€Ρ‚Π° Training_aim_csgo2. Π’ Π½Π΅ΠΉ Ρ‚Π°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ нСсколько Ρ€Π΅ΠΆΠΈΠΌΠΎΠ², ΠΊΠ°ΠΆΠ΄Ρ‹ΠΉ ΠΈΠ· ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ ΠΏΠΎΠ΄ сСбя. На ΠΊΠ°Ρ€Ρ‚Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ ΡƒΠΌΠ΅Π½ΠΈΠ΅ ΡΡ‚Π°Π²ΠΈΡ‚ΡŒ Ρ…ΡΠ΄ΡˆΠΎΡ‚Ρ‹ Π² Ρ€Π΅ΠΆΠΈΠΌΠ΅, ΠΊΠΎΠ³Π΄Π° Π² Ρ€Π°Π½Π΄ΠΎΠΌΠ½ΠΎΠΌ мСстС Π½Π° стСнС Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠΎΡΠ²Π»ΡΡ‚ΡŒΡΡ Ρ†Π΅Π»ΡŒ Ρ€Π°Π·ΠΌΠ΅Ρ€ΠΎΠΌ с Π³ΠΎΠ»ΠΎΠ²Ρƒ модСльки ΠΈΠ³Ρ€ΠΎΠΊΠ°. Π•Ρ‰Π΅ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· Ρ€Π΅ΠΆΠΈΠΌΠΎΠ² – быстрая ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Π° ΠΏΠΎ ΠΏΠΎΡΠ²Π»ΡΡŽΡ‰ΠΈΠΌΡΡ Π±Π΅Π»Ρ‹ΠΌ цСлям. ΠŸΠΎΡΠΌΠΎΡ‚Ρ€ΠΈΡ‚Π΅, ΠΊΠ°ΠΊ Π½Π° Π½Π΅ΠΌ Ρ€Π°Π·Π²Π°Π»ΠΈΠ²Π°Π΅Ρ‚ ScreaM.

Π‘Π»Π΅Π΄ΡƒΡŽΡ‰Π°Ρ ΠΊΠ°Ρ€Ρ‚Π° называСтся FAST AIM/REFLEX MAP, ΠΈ ΠΎΠ½Π° Π²ΠΎ ΠΌΠ½ΠΎΠ³ΠΎΠΌ Π½Π°ΠΏΠΎΠΌΠΈΠ½Π°Π΅Ρ‚ Aim Botz, ΠΊΠΎΡ‚ΠΎΡ€ΡƒΡŽ ΠΌΡ‹ ΡƒΠΆΠ΅ рассматривали. Π‘ΡƒΡ‚ΡŒ Ρ‚Π° ΠΆΠ΅: Π²Ρ‹ стоитС Π½Π° нСбольшом островкС, Π° Π²ΠΎΠΊΡ€ΡƒΠ³ вас – Π±ΠΎΡ‚Ρ‹. Π’Π°ΠΌ Π½Π΅ΠΎΠ±Ρ…ΠΎΠ΄ΠΈΠΌΠΎ Π½Π°ΡΡ‚Ρ€Π΅Π»ΡΡ‚ΡŒ ΠΊΠ°ΠΊ ΠΌΠΎΠΆΠ½ΠΎ большС Π±ΠΎΠ»Π²Π°Π½Ρ‡ΠΈΠΊΠΎΠ². Π“Π»Π°Π²Π½ΠΎΠ΅ ΠΎΡ‚Π»ΠΈΡ‡ΠΈΠ΅ – Π½Π° этой ΠΊΠ°Ρ€Ρ‚Π΅ Π²Π°ΠΌ придСтся Π΄Π΅Π»Π°Ρ‚ΡŒ это максимально быстро, Ρ‚Π°ΠΊ ΠΊΠ°ΠΊ здСсь Π² основном Ρ€Π΅ΠΆΠΈΠΌΠ΅ Π²Ρ€Π°Π³ΠΈ Π±Π΅Π³ΡƒΡ‚ Π½Π° вас с Ρ€Π°Π·Π½Ρ‹Ρ… Π½Π°ΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠΉ.

МоТно ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ сСбя Π½Π΅ΡƒΠ±ΠΈΠ²Π°Π΅ΠΌΡ‹ΠΌ ΠΈ просто Π½Π°ΡΡ‚Ρ€Π΅Π»ΠΈΠ²Π°Ρ‚ΡŒ Π±ΠΎΡ‚ΠΎΠ², Π½ΠΎ Π³ΠΎΡ€Π°Π·Π΄ΠΎ ΠΏΠΎΠ»Π΅Π·Π½Π΅Π΅ ΠΈ вСсСлСС Π±ΡƒΠ΄Π΅Ρ‚ Π·Π°ΡΠΏΠ°Π²Π½ΠΈΡ‚ΡŒ ΠΊΠ°ΠΊ ΠΌΠΎΠΆΠ½ΠΎ большС ΠΌΠΎΠ΄Π΅Π»Π΅ΠΊ ΠΈ ΠΏΡ‹Ρ‚Π°Ρ‚ΡŒΡΡ Π²Ρ‹ΠΆΠΈΡ‚ΡŒ.

10 самых эффСктивных прострСлов Π½Π° ΡΠΎΡ€Π΅Π²Π½ΠΎΠ²Π°Ρ‚Π΅Π»ΡŒΠ½Ρ‹Ρ… ΠΊΠ°Ρ€Ρ‚Π°Ρ… CS:GO

Если ΠΆΠ΅ Π²Π°ΠΌ Π½ΡƒΠΆΠ½Π° мотивация для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ рСфлСксов, Ρ‚ΠΎ ΠΎΠ±Ρ€Π°Ρ‚ΠΈΡ‚Π΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΠΊΠ°Ρ€Ρ‚Ρƒ Aim Challenge. ΠŸΠΎΠΌΠ½ΠΈΡ‚Π΅ ΠΏΠ΅Ρ€Π²ΡƒΡŽ миссию Π² Call of Duty 4: Modern Warfare, Π³Π΄Π΅ Π‘ΠΎΡƒΠΏΡƒ ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π»ΠΈ ΠΏΡ€ΠΎΠΉΡ‚ΠΈ полосу испытаний Π½Π° ΡΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ? Π—Π΄Π΅ΡΡŒ Ρ‚ΠΎΡ‚ ΠΆΠ΅ ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏ. ΠšΠ°Ρ€Ρ‚Π° ΠΎΡ‚Π»ΠΈΡ‡Π½ΠΎ ΠΌΠΎΡ‚ΠΈΠ²ΠΈΡ€ΡƒΠ΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊΠ° постоянно Π±ΠΈΡ‚ΡŒ Ρ€Π΅ΠΊΠΎΡ€Π΄ ΠΏΠΎ Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ, Ρ‚Π°ΠΊ Ρ‡Ρ‚ΠΎ ΠΏΠΎΠΊΠ°ΠΆΠΈΡ‚Π΅ Π΅Π΅ своим Π΄Ρ€ΡƒΠ·ΡŒΡΠΌ ΠΈ Π½Π°Ρ‡ΠΈΠ½Π°ΠΉΡ‚Π΅ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒΡΡ вмСстС.

Π’ ΠΈΠ΄Π΅Π°Π»Π΅ эту ΠΊΠ°Ρ€Ρ‚Ρƒ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡ€ΠΎΠΉΡ‚ΠΈ ΠΌΠ΅Π½Π΅Π΅ Ρ‡Π΅ΠΌ Π·Π° ΠΏΠΎΠ»ΠΌΠΈΠ½ΡƒΡ‚Ρ‹. ΠŸΠΎΡΠΌΠΎΡ‚Ρ€ΠΈΡ‚Π΅, ΠΊΠ°ΠΊ ΠΏΠΎ Π½Π΅ΠΉ Π»Π΅Ρ‚Π°Π΅Ρ‚ ΠΈΠ³Ρ€ΠΎΠΊ Cloud9 TenZ. БСйчас Π΅ΠΌΡƒ ΠΏΡ€ΠΈΠ½Π°Π΄Π»Π΅ΠΆΠΈΡ‚ ΠΌΠΈΡ€ΠΎΠ²ΠΎΠΉ Ρ€Π΅ΠΊΠΎΡ€Π΄ – ΠΎΠ½ ΠΏΡ€ΠΎΡˆΠ΅Π» ΠΊΠ°Ρ€Ρ‚Ρƒ Π·Π° 28 сСкунд.

ΠšΠ°Ρ€Ρ‚Ρ‹ для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ спрСя

Π₯ΡΠ΄ΡˆΠΎΡ‚-сСрвСры/Π°Ρ€Π΅Π½Ρ‹

ПослС Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΎΠΊ Π½Π° кастомных ΠΊΠ°Ρ€Ρ‚Π°Ρ… Π½Π΅ΠΎΠ±Ρ…ΠΎΠ΄ΠΈΠΌΠΎ Π·Π°ΠΊΡ€Π΅ΠΏΠΈΡ‚ΡŒ Π½Π°Π²Ρ‹ΠΊΠΈ ΠΏΡ€ΠΎΡ‚ΠΈΠ² Ρ€Π΅Π°Π»ΡŒΠ½Ρ‹Ρ… ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ². К ΡΡ‡Π°ΡΡ‚ΡŒΡŽ, Π² CS:GO ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡ‚ΠΈ ΠΊΡƒΡ‡Ρƒ Ρ€Π°Π·Π½ΠΎΠΎΠ±Ρ€Π°Π·Π½Ρ‹Ρ… сСрвСров ΠΎΡ‚ сообщСства с Ρ€Π°Π·Π½Ρ‹ΠΌΠΈ ΠΏΡ€Π°Π²ΠΈΠ»Π°ΠΌΠΈ ΠΈ настройками.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠžΠ³Ρ€ΠΎΠΌΠ½Ρ‹ΠΉ Π³Π°ΠΉΠ΄ ΠΏΠΎ Ρ€Π΅ΡˆΠ°Ρ„Ρ„Π»Π°ΠΌ Π² CS:GO: Π·Π°ΠΌΠ΅Π½Ρ‹, Ρ€Π΅Π·ΡƒΠ»ΡŒΡ‚Π°Ρ‚Ρ‹ ΠΈ пСрспСктивы

Π•Ρ‰Π΅ ΠΎΠ΄ΠΈΠ½ классный способ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ Π°ΠΈΠΌ – ΠΏΠΎΠΈΠ³Ρ€Π°Ρ‚ΡŒ Π½Π° Π°Ρ€Π΅Π½Π°Ρ…. На этих сСрвСрах ΠΈΠ³Ρ€ΠΎΠΊΠΈ ΡΡ€Π°ΠΆΠ°ΡŽΡ‚ΡΡ Π΄Ρ€ΡƒΠ³ с Π΄Ρ€ΡƒΠ³ΠΎΠΌ ΠΏΠΎ систСмС «короля Π³ΠΎΡ€Ρ‹Β». Π’Π°ΠΌ ΠΊΠΈΠ΄Π°Π΅Ρ‚ Π² ΠΏΠ°Ρ€Ρƒ ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ°, с ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌ Π²Ρ‹ ΠΈΠ³Ρ€Π°Π΅Ρ‚Π΅ 1 Π½Π° 1 Π² Π°Ρ€Π΅Π½Π΅. ΠŸΠΎΠ±Π΅Π΄ΠΈΡ‚Π΅Π»ΡŒ поднимаСтся Π½Π° Π°Ρ€Π΅Π½Ρƒ Π²Ρ‹ΡˆΠ΅, Π° ΠΏΡ€ΠΎΠΈΠ³Ρ€Π°Π²ΡˆΠΈΠΉ – ΠΏΠ°Π΄Π°Π΅Ρ‚ Π½Π° Π°Ρ€Π΅Π½Ρƒ Π½ΠΈΠΆΠ΅. Π’ΠΎΡ‚, ΠΊΡ‚ΠΎ ΠΏΡ€ΠΎΠ±Ρ‹Π» Π½Π° ΠΏΠ΅Ρ€Π²ΠΎΠΉ Π°Ρ€Π΅Π½Π΅ наибольшСС количСство Ρ€Π°ΡƒΠ½Π΄ΠΎΠ², ΠΏΠΎΠ±Π΅ΠΆΠ΄Π°Π΅Ρ‚. На Ρ‚Π°ΠΊΠΎΠΌ сСрвСрС Π²Ρ‹ смоТСтС ΡΠΎΡΡ€Π΅Π΄ΠΎΡ‚ΠΎΡ‡ΠΈΡ‚ΡŒΡΡ Π½Π° сраТСнии с ΠΎΠ΄Π½ΠΈΠΌ сопСрником ΠΈ Π½Π΅ Π±ΡƒΠ΄Π΅Ρ‚Π΅ Π±ΠΎΡΡ‚ΡŒΡΡ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΡ‚ΡŒ ΠΏΡƒΠ»ΡŽ Π² Π·Π°Ρ‚Ρ‹Π»ΠΎΠΊ, ΠΊΠ°ΠΊ это Π±Ρ‹Π²Π°Π΅Ρ‚ Π² Deathmatch.

Π‘Π΅Ρ€Π²Π΅Ρ€Π° для Ρ€Π΅Ρ‚Π΅ΠΉΠΊΠΎΠ²/Π°Ρ‚Π°ΠΊΠΈ Ρ‚ΠΎΡ‡Π΅ΠΊ

БущСствуСт ΠΈ Π΅Ρ‰Π΅ ΠΎΠ΄Π½Π° Ρ€Π°Π·Π½ΠΎΠ²ΠΈΠ΄Π½ΠΎΡΡ‚ΡŒ сСрвСров, основанных Π½Π° Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠΉ ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΉ ситуации – Execute-сСрвСры. Они ΠΎΡ‡Π΅Π½ΡŒ ΠΏΠΎΡ…ΠΎΠΆΠΈ Π½Π° Ρ€Π΅Ρ‚Π΅ΠΉΠΊ, Π½ΠΎ Π² Π½ΠΈΡ… тСррористам Π½Π΅ΠΎΠ±Ρ…ΠΎΠ΄ΠΈΠΌΠΎ Π°Ρ‚Π°ΠΊΠΎΠ²Π°Ρ‚ΡŒ Π·Π°Π½ΡΡ‚ΡƒΡŽ Ρ‚ΠΎΡ‡ΠΊΡƒ, Π° спСцназу – Π·Π°Ρ‰ΠΈΡ‰Π°Ρ‚ΡŒ Π΅Π΅. По сути это Ρ‚ΠΎΡ‚ ΠΆΠ΅ сцСнарий, Π½ΠΎ Π΄ΠΎ постановки Π±ΠΎΠΌΠ±Ρ‹.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

Π”Ρ€ΠΎΠ±ΠΎΠ²ΠΈΠΊΠΈ Π² CS:GO: ΡΡ„Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½ΠΎΡΡ‚ΡŒ, Ρ†Π΅Π½Π° ΠΈ Π»ΡƒΡ‡ΡˆΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΈ

Π‘Ρ€Π°ΡƒΠ·Π΅Ρ€Π½Ρ‹Π΅ развлСчСния

Π’Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ Ρ€Π΅Π°ΠΊΡ†ΠΈΡŽ ΠΌΠΎΠΆΠ½ΠΎ Π΄Π°ΠΆΠ΅ Π½Π΅ заходя Π² CS:GO. Π’ Π±Ρ€Π°ΡƒΠ·Π΅Ρ€Π΅ Π΅ΡΡ‚ΡŒ ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΡ‚Π»ΠΈΡ‡Π½Ρ‹Ρ… симуляторов для ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½ΠΈΡ рСфлСксов.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

Aiming.pro. Π‘ΠΎΠ»Π΅Π΅ простой сайт для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Ρ‹ с ΠΏΠΎΡ…ΠΎΠΆΠΈΠΌΠΈ Ρ€Π΅ΠΆΠΈΠΌΠ°ΠΌΠΈ. Π—Π΄Π΅ΡΡŒ Ρ‚Π°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ рСфлСксы, стрСляя ΠΏΠΎ мишСням Π½Π° ΡΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ ΠΈΠ»ΠΈ трСнируя Ρ„Π»ΠΈΠΊΠΈ Π½Π° ΠΏΠΎΡΠ²Π»ΡΡŽΡ‰ΠΈΡ…ΡΡ ΠΌΠ°Π½Π΅ΠΊΠ΅Π½Π°Ρ…. Π˜Π³Ρ€Π° загруТаСтся быстрСС, Ρ‡Π΅ΠΌ 3D Aim Trainer, ΠΏΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ ΠΏΠΎΡ‡Ρ‚ΠΈ Π½Π΅ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠ΅Ρ‚ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ тСкстуры.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

Aimbooster.com. Π‘Π°ΠΌΡ‹ΠΉ ΠΏΡ€ΠΈΠΌΠΈΡ‚ΠΈΠ²Π½Ρ‹ΠΉ способ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ скилл. НСсмотря Π½Π° свою простоту, Aimbooster ΠΌΠΎΠΆΠ΅Ρ‚ Π±Ρ‹Ρ‚ΡŒ Π½Π΅ ΠΏΠΎ Π·ΡƒΠ±Π°ΠΌ Π΄Π°ΠΆΠ΅ профСссионалам CS:GO. Π’ ΠΈΠ³Ρ€Π΅ Π΅ΡΡ‚ΡŒ ΠΌΠ½ΠΎΠ³ΠΎ Ρ€Π΅ΠΆΠΈΠΌΠΎΠ², ΠΊΠ°ΠΆΠ΄Ρ‹ΠΉ ΠΈΠ· ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… настраиваСтся: ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡ‚ΡŒ ΡΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ появлСния мишСнСй, ΠΈΡ… Ρ€Π°Π·ΠΌΠ΅Ρ€ ΠΈ Ρ‚Π°ΠΊ Π΄Π°Π»Π΅Π΅.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

Simple Π½Π°Π±ΠΈΠ» 47 Ρ„Ρ€Π°Π³ΠΎΠ² Π·Π° 46 Ρ€Π°ΡƒΠ½Π΄ΠΎΠ²! И ΠΏΠΎΡ‡Ρ‚ΠΈ сдСлал эйс

А Ρ‡Ρ‚ΠΎ Π΄ΡƒΠΌΠ°ΡŽΡ‚ ΠΏΡ€ΠΎ-ΠΈΠ³Ρ€ΠΎΠΊΠΈ?

ΠšΠ°ΠΆΠ΄Ρ‹ΠΉ ΠΏΡ€ΠΎΡ„Π΅ΡΡΠΈΠΎΠ½Π°Π»ΡŒΠ½Ρ‹ΠΉ ΠΈΠ³Ρ€ΠΎΠΊ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ Π°ΠΈΠΌ ΠΏΠΎ-Ρ€Π°Π·Π½ΠΎΠΌΡƒ: для снайпСров Π½ΡƒΠΆΠ½Π° ΠΎΠ΄Π½Π° систСма Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΎΠΊ, Π° для энтри-Ρ„Ρ€Π°Π³Π΅Ρ€ΠΎΠ² – другая.

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

NAF: Β«Π― Π²ΠΎΠΎΠ±Ρ‰Π΅ Π½Π΅ ΠΈΠ³Ρ€Π°ΡŽ Π½Π° Deathmatch. На самом Π΄Π΅Π»Π΅, я Π²ΠΎΠΎΠ±Ρ‰Π΅ ΠΏΠΎΡ‡Ρ‚ΠΈ Π½Π΅ Ρ‚Ρ€Π΅Π½ΠΈΡ€ΡƒΡŽΡΡŒ ΠΏΠ΅Ρ€Π΅Π΄ ΠΌΠ°Ρ‚Ρ‡Π°ΠΌΠΈ. Π― ΠΌΠΎΠ³Ρƒ ΠΏΠΎΠΈΠ³Ρ€Π°Ρ‚ΡŒ 5-10 ΠΌΠΈΠ½ΡƒΡ‚ Π½Π° Aim_botz, ΠΈ ΠΌΠ½Π΅ этого Ρ…Π²Π°Ρ‚Π°Π΅Ρ‚. Π”Π°ΠΆΠ΅ Ρ‚Π°ΠΌ я Π² основном просто ΡΡ‚Π°Ρ€Π°ΡŽΡΡŒ Ρ€Π°ΡΡ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ свою ΠΊΠΈΡΡ‚ΡŒ Ρ„Π»ΠΈΠΊΠ°ΠΌΠΈ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΈΡ‚ΡŒ ΠΌΡ‹ΡˆΠ΅Ρ‡Π½ΡƒΡŽ ΠΏΠ°ΠΌΡΡ‚ΡŒΒ».

STYKO: «Для Π½Π°Ρ‡Π°Π»Π° я Ρ‚Ρ€Π΅Π½ΠΈΡ€ΡƒΡŽΡΡŒ Π½Π° Aim_botz ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π½ΠΎ 30 ΠΌΠΈΠ½ΡƒΡ‚. Π—Π°Ρ‚Π΅ΠΌ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠΆΡƒ Π½Π° Deathmatch ΠΈ ΠΈΠ³Ρ€Π°ΡŽ Ρ‚Π°ΠΌ Π΅Ρ‰Π΅ 30 ΠΌΠΈΠ½ΡƒΡ‚. ПослС этого я ΠΈΠ³Ρ€Π°ΡŽ с ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉΒ».

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

ΠšΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ². Π€ΠΎΡ‚ΠΎ ΠΊΠ°Ρ€Ρ‚Π° для Ρ‚Ρ€Π΅Π½ΠΈΡ€ΠΎΠ²ΠΊΠΈ Π°ΠΈΡ€ΡˆΠΎΡ‚ΠΎΠ²

First off. Making a succesful airshot seems easy, right? Well, it actually isn’t. A lot of important factors has to go in, to make a airshot work.
And I’m ready to tell you guys, and I hope you are ready to learn.

Juggling refers to the strategy of using weapons to keep an enemy momentarily suspended in the air, leaving them vulnerable and disorientated. More agile or powerful enemies may require several of these mid-air suspensions in order to be defeated, hence the term juggling.

Juggling can be performed as a Soldier by using the Rocket Launcher’s splash damage to lift an opponent into the air (also called the ‘bounce effect’). In effect, this removes the opponent’s ability to dodge and allows the Soldier to subsequently predict where they will land. The Soldier has the opportunity to fire at this spot, or even to shoot the opponent out of the air. A well-placed rocket can send a foe straight up into the air and prevent any class from rushing the Soldier. Although arguably requiring better aim due to a more concentrated splash area, as well as faster rockets, a well placed Direct Hit shot will send an opponent farther/higher than regular rockets; however, it requires a more precise hit below the enemy. It also Mini-Crits an enemy sent airborne via an explosion. Juggling with the Liberty Launcher is recommended for people who consider the Direct Hit harder to use because of the splash area, as rockets fire 40% faster than the Rocket Launcher (only 22% slower than the Direct Hit) without the splash radius problem. Juggling with the Black Box is essentially the same as juggling with the Rocket Launcher, except for the fact that consecutive juggling will result in much more health gained but you have to be more accurate, or else you’ll run out of rockets, and have to resort to your secondary or melee.

The Demoman can juggle using the Grenade Launcher through a direct hit to the legs of an enemy. It is also possible to juggle using stickybombs though it is more difficult due to the delayed detonation and enemy awareness. However, juggling with the Demoman is made much easier with the Scottish Resistance by selectively detonating carefully placed bombs.

The Pyro can juggle opponents by knocking them into the air with a compression blast, or by reflecting the explosives of another class into that opponent. A follow up attack with a melee or secondary weapon can effectively deal with juggled enemies. The Axtinguisher excels at this, as a burning opponent can be juggled, allowing you to close the distance and land the killing crit blow. The Reserve Shooter also excels at this, as an opponent can be juggled, then finished off by the mini crits.

Although harder to do, the Scout is also able to juggle enemies through use of the Force-A-Nature. Shots must be fired into the feet of the target whilst they are airborne, thus it is only employable in certain circumstances.

Juggling can be used to separate an ÜberCharged Medic from his target by knocking them out of range, so as to cut off the ÜberCharge prematurely. With an aimed shot, enemies can be lifted into the air in such a way that they take additional fall damage upon landing or even send them flying into an environmental hazard. It is not usually effective to use this tactic against Scouts, since they use their double jump to quickly change direction midair or significantly reduce fall damage.

Damn, lot of text, but you gotta learn the laws of Airshotting.
Let’s move on with what to do in the Airshot

An aerial, also known as an air shot, midair, or middy, is when a player shoots and/or kills an enemy that is airborne or moving through the air. This is used as an area-denial tactic that can be utilized by almost any class to prevent enemies from gaining height, or to throw the enemy off course and to make them easier targets. The knock back from your attack will deny that player any more vertical or horizontal advancement, and certainly disrupt the enemy/opponent’s flight, making them a much easier target.

A Soldier hits a rocket-jumping Soldier in mid-flight to prevent him from gaining any more height. Ideally, the player would follow this up with 2-3 shots from his Shotgun during the now-slowed descent of the enemy Soldier.

Because of the slow projectile speed of the Rocket Launcher, landing accurate airshots can be very difficult. By successfully hitting an airborne target requires perfect reflexes and judgement from the player, as you’ll need to know instantly where the enemy will be by the time the rocket reaches the enemy, hopefully making contact with them along with fragging them. fragging = Killing

The Rocket Launcher
isn’t the Soldier’s only weapons used for performing airshots, however. Rocket-jumping Demomen & Soldiers can be stopped with the Shotgun instead of the Rocket launcher to either conserve, or if you’re out of, Rocket Launcher ammo.
Experienced players tend to airshot an enemy with a single rocket, then follow it up with a few shots from their Shotgun (which will immidiatly frag them).
The Reserve Shooter twistes this technique a bit by scoring mini-crits on airborne enemies for 5 seconds after switching from your Rocket Launcher or melee.

Airshots are one of the things, that you would expect the Direct Hit to be made for in the game. This Rocket Launcher mini-crits targets that have been bounced into the air by an explosion.
Sadly, this effect does not work with enemies launched into the air by other means. Regardless, the faster projectile speed of the Direct Hit, as well as that of the Liberty Launcher, make them extremely useful killing tools for any of you guys, wanting to get some sick airshots!

Here’s a demonstration:

All credits go to Spudd[/i]

Alright, hope ya’ll found out some more for airshots for soldier. Let’s move on to the.

The Grenade Launcher and Stickybomb Launcher both fire their projectiles in an arc (arc = The line of which the projectile moves in) While the Grenade Launcher is similar to the Rocket Launcher in terms of stats and function, the arc that the projectile makes as it fires through the air creates a substantial difficulty gap, and will take a player time to learn the difference between the two. The grenade projectile travels at approximately 1065 Hammer units per second, and will detonate under two circumstances; either by directly contact with an enemy or after a time of making first contact with a surface.

In contrast, the stickybomb projectile fires somewhat slowly and heavily, at 805 hammer units per second (I’ll explain that in the end of the guide).
The Stickybomb Launcher can charge projectiles, similar to the Huntsman. While you’re playing as the Demoman, the stickybomb does not suffer any loss of speed during a projectile charge, the Stickybomb Launcher can only carry a projectile like that for a short while. The Stickybomb Launcher replacement, the Scottish Resistance. You know, just don’t ♥♥♥♥♥♥♥ use the Scottish Resistance, it sucks.

Now, as you will see here, the player has no idea if he will hit the enemy or not, he’s just spamming. But that doesn’t mean that you’re a bad player, cause, a kill is a kill.
Despite their power, the Stickybomb Launcher projectile is quite slow, and a Demoman being faced with a fast-approaching enemy would be better off using their Grenade Launcher. If an enemy has closed the gap too tight, a Demoman would be far better off using their melee weapon to attack, as the explosive radius from either their primary or secondary weapon would deal a lot of damage to the user as well.

Flare Gun aerials are significantly less difficult compared to reflecting projectiles, and offer the ability to ignite enemies and perform critical hits on targets that are already burning as the enemy is hit. Since enemies will be on fire upon landing, players equipped with the Axtinguisher can follow up the Flare Gun airshot with a guaranteed critical hit. If there is any water or a Health kit nearby, your enemy will probably attempt to land on or in it. So go get those people. You don’t want them killing you, right?

As well as for the Pyro,The Reserve Shooter scores mini-crits on airborne targets for 5 seconds after switching weapons, allowing Pyros to shoot jumping or compression blasted enemies for extra damage.

If there isn’t any water or nearby health kits, the enemy will usually abort his flight path and retreat. The enemy is likely to have taken significant damage from the combined impact of rocket jumping, fall damage, and burning. The Flare Gun’s range and guaranteed critical hit on burning targets is useful for assuring you pick him off before he is able to retreat to a Medic.

With a Wrangler, an Engineer is capable of firing the rockets from his Level 3 Sentry Gun at will. While the Sentry Gun was always an invaluable counter to airborne targets, its limited range often impacted its effectiveness, and left the Engineer unable to prioritize certain targets when faced with an enemy push.

With the Wrangler’s manual control, you wil as an Engineer be capable of deciding who you’re pointing your firepower towards. Generally, the rules are similar to those followed when using the Rocket Launcher to stop mid-air enemies. Watch their flight path, and wait for your enemy to begin their descent, aiming your shot to strike where they’re going to land. As with any other more advanced maneuver you need to practise. Practise is the key to everything, remember that.

The Wrangler offers a benefit that the Rocket Launcher and Grenade Launcher lack: a laser sight to assist your aim. With the Wranglers’ laser, you can always tell where your rocket will go before you fire it. Be aware that this laser is visible to the enemy as well.

Uhm. Easy, right? Shoot people in the head while they are jumpin’ around.
Actually not.
With the Sniper Rifle’s scope, an aware Sniper is capable of stopping most mid-air enemies in their tracks. Typically, a shot through your scope to the mass, or head of an enemy will prevent them from closing in on you from above. Enemies flying through the air will have needed to damage themselves to gain that height, so a single shot from your rifle won’t just stop their advancement, but will almost certainly force them to retreat to a Medic, or their base. While smaller, stopping a Scout can prove just as simple for an observant Sniper.

Watch their jumps, and note when a Scout leaves a smoke trail behind his feet. This is a visual representation that he has used his double jump ability, and will be unable to dodge your shot. Ready your shot for where your enemy is going to be. Let them fall in to your scope instead of trying to follow them with it.

Successfully performing an aerial with the Huntsman is. Difficult. It’s really not that easy as with the sniper rifle (maybe to others, idunno). But because of the diffucult arc in the Huntsman, it’s hard to predict.

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