ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΊΠ°ΡΡ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΊΠ°ΡΡ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄


| Π€ΠΎΡΡΠΌ Β» Garry’s Mod Β» Garry’s Mod Β» ΠΡΠ²Π΅ΡΠ°Ρ Π½Π° Π²ΠΎΠΏΡΠΎΡ » ΠΠ°ΠΊ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry’s Mod?» (ΠΡΠ²Π΅Ρ Π½Π° Π²ΠΎΠΏΡΠΎΡ » ΠΠ°ΠΊ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry’s Mod?») |
ΠΠ»Ρ ΡΠΎΠ³ΠΎ ΡΡΠΎΠ±Ρ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΡΠΊΠ°ΡΠ°ΡΡ ΠΈ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Source SDK ΠΈΠ· Steam.
Π£ΡΡΠ°Π½ΠΎΠ²ΠΈΠ² ΠΈ Π·Π°ΠΏΡΡΡΠΈΠ² Source SDK, Π² ΡΠ°Π·Π΄Π΅Π»Π΅ Current Game Π²Ρ Π½Π΅ Π½Π°ΠΉΠ΄Π΅ΡΠ΅ Garry’s Mod, ΠΏΠΎΡΡΠΎΠΌΡ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ ΠΈΠ³ΡΡ Half-Life 2 ΠΈ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΠΌ valve hammer editor.
ΠΠΎΡΠ΅ΠΌΡ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ Half-Life 2? ΠΠΎΡΠΎΠΌΡ ΡΡΠΎ Garry’s Mod ΠΎΡΠ½ΠΎΠ²Π°Π½ Π½Π° ΠΈΠ³ΡΠ΅ Half-Life 2 ΠΈ ΠΎΠ½ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅Ρ ΠΊΠ°ΡΡΡ ΠΈΠ· Half-Life 2.
ΠΠ΅Π»Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΈΠΌΠ΅ΡΡ ΠΈ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π½ΡΠ΅ ΡΠΏΠΈΠ·ΠΎΠ΄Ρ ΠΊ Half-life 2, ΡΠ°ΠΊ Π²ΡΠ±ΡΠ°Π² ΠΊ ΠΏΡΠΈΠΌΠ΅ΡΡ Π² ΡΠ°Π·Π΄Π΅Π»Π΅ Current Game Half-Life 2: Episode Tow Π²Π°ΠΌ ΡΡΠ°Π½ΡΡ Π΄ΠΎΡΡΡΠΏΠ½Ρ Π±ΠΎΠ»ΡΡΠ΅ Π²ΡΡΠΊΠΈΡ ΡΠ΅ΠΊΡΡΡΡ, ΠΏΡΠΎΠΏΠΎΠ², NPC, ΠΈ ΠΌΠ½ΠΎΠ³ΠΎΠ³ΠΎ Π΄ΡΡΠ³ΠΎΠ³ΠΎ.
Π‘ΠΎΠ·Π΄Π°Π² ΠΊΠ°ΡΡΡ ΠΈ ΡΠΊΠΎΠΌΠΏΠΈΠ»ΠΈΡΠΎΠ²Π°Π² Π΅Ρ Π² ΡΠΎΡΠΌΠ°Ρ BSP Π·Π°Ρ ΠΎΠ΄ΠΈΠΌ ΡΡΠ΄Π° (ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ ΠΏΡΠΎΡΡΠΎΠ³ΠΎ Half-Life 2) C:\Program Files (x86)\Steam\steamapps\Π²Π°Ρ Π°ΠΊΠΊΠ°ΡΠ½Ρ\sourcesdk_content\hl2mp\mapsrc ΠΊΠΎΠΏΠΈΡΡΠ΅ΠΌ Π²Π°ΡΡ ΠΊΠ°ΡΡΡ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ BSP ΠΈ Π·Π°ΠΊΠΈΠ΄ΡΠ²Π°Π΅ΠΌ Π² Garry’s Mod.
ΠΠ°Π΄Π΅ΡΡΡ Ρ Π΄Π°Π» Π²Π°ΠΌ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΡΠΉ ΠΎΡΠ²Π΅Ρ Π½Π° Π²ΠΎΠΏΡΠΎΡ «ΠΠ°ΠΊ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry’s Mod?»
ΠΠΎΠΏΡΠΎΡΡ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΡ ΠΈΠ»ΠΈ ΠΌΠ½Π΅ Π½Π° ΠΏΠΎΡΡΡ dem-sergey@mail.ru Ρ ΡΠ΅ΠΌΠΎΠΉ » ΠΠ°ΠΊ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry’s Mod?»
Π ΡΠΎΠΌ ΠΊΠ°ΠΊ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΊΠ°ΡΡΡ Π² valve hammer editor Ρ ΡΠ°ΡΡΠΊΠ°ΠΆΡ ΡΡΡΡ ΠΏΠΎΠ·ΠΆΠ΅.
ΠΠ°ΠΊ ΡΠΎΠ·Π΄Π°ΡΡ ΠΊΠ°ΡΡΡ Π² Garryβs Mod
ΠΠΎΠ±ΡΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ ΡΡΡΠΎΠΊ, Π΄ΠΎΡΠΎΠ³ΠΈΠ΅ ΡΠΈΡΠ°ΡΠ΅Π»ΠΈ. ΠΠ°ΠΊ Π²Ρ, Π½Π°Π²Π΅ΡΠ½ΠΎΠ΅, Π·Π½Π°Π΅ΡΠ΅, Garryβs Mod ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· ΡΠ°ΠΌΡΡ ΠΏΡΠΎΠ΄Π²ΠΈΠ½ΡΡΡΡ ΠΈ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½Π΅Π½Π½ΡΡ ΠΏΠ΅ΡΠΎΡΠ½ΠΈΡ, ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠΈΡ Π½Π° Π²ΡΠ΅ΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΡ ΠΈΠ³Ρ. ΠΠ΅ ΡΠ΄ΠΈΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ, ΡΡΠΎ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠΈ Ρ ΠΎΡΡΡ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π² Π½Π΅ΠΉ Π²ΡΠ΅, ΡΡΠΎ ΡΠΎΠ»ΡΠΊΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΊΠ°ΡΡΡ. ΠΠ΄Π½Π°ΠΊΠΎ ΡΠ΄Π΅Π»Π°ΡΡ ΡΡΠΎ Π½Π΅ ΡΠ°ΠΊ-ΡΠΎ ΠΏΡΠΎΡΡΠΎ ΠΈ Π² ΡΠ΅Π³ΠΎΠ΄Π½ΡΡΠ½Π΅ΠΉ ΡΡΠ°ΡΡΠ΅ ΠΌΡ ΡΠ°ΡΡΠΊΠ°ΠΆΠ΅ΠΌ Π²Π°ΠΌ, ΠΊΠ°ΠΊ ΡΡΠΎ ΡΠ΄Π΅Π»Π°ΡΡ.
ΠΡΠ°ΠΊ, ΠΈΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ Π²Ρ Π΄ΠΎΠ»ΠΆΠ½Ρ Π·Π°ΠΉΡΠΈ Π² ΠΊΠΎΡΠ½Π΅Π²ΡΡ ΠΏΠ°ΠΏΠΊΡ Ρ ΠΈΠ³ΡΠΎΠΉ. ΠΠ±ΡΡΠ½ΠΎ ΠΎΠ½Π° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ: ΠΊΠΎΠΌΠΏΡΡΡΠ΅Ρ, Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΠΉ Π΄ΠΈΡΠΊ Π‘, Steam, steamapps,common,GarrysMod,bin. Π ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅ΠΉ ΠΏΠ°ΠΏΠΊΠ΅ Π²Ρ Π½Π°ΠΉΠ΄Π΅ΡΠ΅ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ, Π½Π°Π·ΡΠ²Π°ΡΡΠΈΠΉΡΡ Β«HummerΒ».
ΠΡΠΎ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅, ΠΊΠΎΡΠΎΡΠΎΠ΅ ΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΊΠ°ΡΡΡ Π² Garryβs Mod. Π ΡΡΠΎΠΌ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠΈ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π½Π°ΠΆΠ°ΡΡ Π½Π° File, Π² Π»Π΅Π²ΠΎΠΌ Π²Π΅ΡΡ Π½Π΅ΠΌ ΡΠ³Π»Ρ. Π’Π°ΠΌ Π²Ρ Π΄ΠΎΠ»ΠΆΠ½Ρ Π²ΡΠ±ΡΠ°ΡΡ Π½ΠΎΠ²ΡΠΉ. Π£ Π²Π°Ρ ΠΎΡΠΊΡΠΎΡΡΡΡ Π²ΠΎΡ ΡΠ°ΠΊΠΈΠ΅ ΠΏΠΎΠ»Ρ.
ΠΠ»ΠΈΠΊΠ½ΠΈΡΠ΅ Π½Π° ΠΊΠ²Π°Π΄ΡΠ°Ρ, Π² Π»Π΅Π²ΠΎΠΉ ΡΠ°ΡΡΠΈ ΡΠΊΡΠ°Π½Π°, ΡΡΠ΅Π΄ΠΈ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΎΠ². ΠΡΠ±Π΅ΡΠΈΡΠ΅ ΡΠ΅ΠΊΡΡΡΡΡ ΠΈ ΡΠ°ΡΡΡΠ½ΠΈΡΠ΅ Π΅Π΅ Π½Π° Π²Π°ΡΠΈΡ ΡΠ°Π±ΠΎΡΠΈΡ ΡΡΠΎΠ»Π°Ρ . ΠΠ»ΠΈΠΊΠ½ΠΈΡΠ΅ ΠΏΠΎ ΡΠΎΡΠΊΠ΅ Π½Π° ΡΠΊΡΠ°Π½Π΅, Π½Π°ΠΆΠΌΠΈΡΠ΅ Β«Create ObjectΒ» ΠΈ Π²Ρ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅, ΡΡΠΎ Ρ Π²Π°Ρ ΠΏΠΎΡΠ²ΠΈΠ»Π°ΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ½Π°ΡΠ°Π»ΡΠ½Π°Ρ ΠΎΡΠ½ΠΎΠ²Π½Π°Ρ ΡΠ΅ΠΊΡΡΡΡΠ°.
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ ΠΌΡ Π΄ΠΎΠ»ΠΆΠ½Ρ ΡΠΎΠ·Π΄Π°ΡΡ SkyBox. ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ Π² ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΠΉ ΠΏΡΠ½ΠΊΡ Π² ΠΏΡΠ°Π²ΠΎΠΉ ΡΠ°ΡΡΠΈ ΡΠΊΡΠ°Π½Π°. Π’ΡΡ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΎΠ»ΠΈΡΡΠ°ΡΡ ΡΠ°Π±Π»ΠΈΡΠΊΡ Π² ΡΠ°ΠΌΡΠΉ Π½ΠΈΠ·, Π³Π΄Π΅ Π½Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π²ΡΠ±ΡΠ°ΡΡ ΠΌΠΎΠ΄Π΅Π»Ρ 2DSkyBox.
ΠΠ°Π½Π½ΠΎΠ΅ Π½Π΅Π±ΠΎ Π½ΡΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π½Π° Π½ΠΈΠΆΠ½Π΅ΠΌ Π»Π΅Π²ΠΎΠΌ ΡΠ°Π±ΠΎΡΠ΅ΠΌ ΡΡΠΎΠ»Π΅. ΠΡΠΆΠ½ΠΎ ΡΠ°ΡΡΡΠ½ΡΡΡ Π΅Π³ΠΎ ΠΏΠΎ ΡΡΠΎΠ½ΡΡ Π²ΡΠ΄Π΅Π»Π΅Π½Π½ΠΎΠΉ ΡΠ΅ΠΊΡΡΡΡΡ. ΠΠΎΠ»ΡΡΠ°Π΅ΡΡΡ, ΡΡΠΎ ΠΌΡ ΡΠΎΠ·Π΄Π°Π»ΠΈ ΠΏΡΡΠΌΠΎΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ Π½Π°Π΄ Π½Π°ΡΠ΅ΠΉ ΠΎΡΠ½ΠΎΠ²ΠΎΠΉ. Π’Π°ΠΊΠΆΠ΅ Π½ΡΠΆΠ½ΠΎ Π΅ΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΡΠ± Π²Π½ΡΡΡΠΈ ΠΊΡΠ±Π°, ΡΡΠΎΠ±Ρ ΠΌΡ Π½Π΅ Π·Π°ΡΡΡΠ΅Π²Π°Π»ΠΈ Π² ΡΠ΅ΠΊΡΡΡΡΠ°Ρ Π² Π±ΡΠ΄ΡΡΠ΅ΠΌ.
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ ΠΊΠ»ΠΈΠΊΠ°Π΅ΠΌ ΠΠΠ Π½Π° Π²Π΅ΡΡ Π½Π΅ΠΌ Π»Π΅Π²ΠΎΠΌ ΡΠ°Π±ΠΎΡΠ΅ΠΌ ΡΡΠΎΠ»Π΅, Π²ΡΠ΄Π΅Π»ΡΠ΅ΠΌ Π½Π°Ρ ΠΎΠ±ΡΠ΅ΠΊΡ ΠΈ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ Carve, ΡΡΠΎΠ±Ρ ΡΠ΄Π°Π»ΠΈΡΡ Π΅Π³ΠΎ, Π΄Π°Π±Ρ ΠΎΠ½ Π½Π΅ ΠΌΠ΅ΡΠ°Π». Π’Π°ΠΊΠΆΠ΅ Π½ΡΠΆΠ½ΠΎ Π²ΡΠ±ΡΠ°ΡΡ Tool, ΡΡΠΎΠ±Ρ Π²ΡΠ±ΡΠ°ΡΡ ΡΠΎΡΠΊΡ, Π³Π΄Π΅ Π±ΡΠ΄Π΅Ρ ΡΠ΅ΡΠΏΠ°ΡΠ½ΠΈΡΡΡΡ Π²Π°Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ. Π‘ΠΎΠ±ΡΡΠ²Π΅Π½Π½ΠΎ, Π²ΠΎΡ ΠΈ Π²ΡΠ΅. Π’Π΅ΠΏΠ΅ΡΡ Π²Π°ΡΠ° ΠΊΠ°ΡΡΠ° ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ Π³ΠΎΡΠΎΠ²Π°, Π½Ρ Π° Π½Π° ΠΏΡΠ°ΠΊΡΠΈΠΊΠ΅ ΠΎΠ½Π° Π±ΡΠ΄Π΅Ρ Π²ΡΠ³Π»ΡΠ΄Π΅ΡΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ:
Π§ΡΠΎ ΠΊΠ°ΡΠ°Π΅ΡΡΡ Π±ΠΎΠ»Π΅Π΅ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΡΡ ΡΠ΅ΠΊΡΡΡΡ ΠΈ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ², ΡΠΎ ΡΡΡ ΡΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΈΡ ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΎΠ² Π½Π΅ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΠΎ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ, Π° ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΡ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π² Π₯Π°ΠΌΠΌΠ΅ΡΠ΅.
ΠΠ° ΡΡΠΎΠΌ ΠΌΡ ΠΏΡΠΎΡΠ°Π΅ΠΌΡΡ Ρ Π²Π°ΠΌΠΈ, Π²ΡΠ΅ΠΌ ΡΠ΄Π°ΡΠΈ ΠΈ Π΄ΠΎ Π½ΠΎΠ²ΡΡ Π²ΡΡΡΠ΅Ρ.
ΠΡΠΎΡΠΈΡΠ°ΡΡ ΠΏΠΎΠ·ΠΆΠ΅ ΠΡΠΏΡΠ°Π²ΠΈΡΡ ΡΡΠ°ΡΡΡ Π½Π° e-mail
ΠΡ Π½Π΅ ΡΠΎΠ±ΠΈΡΠ°Π΅ΠΌ Π²Π°ΡΠΈ Π΄Π°Π½Π½ΡΠ΅ ΠΈ ΡΠ΅ΠΌ Π±ΠΎΠ»Π΅Π΅ Π½Π΅ ΠΏΠ΅ΡΠ΅Π΄Π°Π΅ΠΌ ΠΈΡ
ΡΡΠ΅ΡΡΠΈΠΌ Π»ΠΈΡΠ°ΠΌ ΠΡΠΏΡΠ°Π²ΠΈΡΡ
ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΊΠ°ΡΡ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
First off, Hi! I’m here to tell you how to make your first map on Garry’s Mod, and if you can map for GMod you can map for any other game with the source engine like CS:GO, CS:S, L4D2, DoDS, and much more.
Let’s get started with this. First off, you have to have Garry’s Mod installed on your PC.
Then you right click on the name, after that select properties.
It should take you to another window, select Local files and in that section click on Browse Local Files.
Then after that, it will take you to the Garry’s Mod files. Just click bin and you’ll enter the bin file.
Then find hammer and click it to load it up.
Now Hammer has loaded up, it should look like this:
Now, to actually create a map, you’ll have to click the file button that is located up-left of the window as you can see in the screenshot.
Then you’ll get 4 unique windows for 3D, up and side.
And so I don’t have to explain what those buttons do right to the screen, just read it yourself.
To delete a block/ entity select the thing you want to get rid off and just press h/ ctrl+x.
»When creating brushes you can press [] to change the grid size, it’s simpler!»
To Create a block, you select the block tool and simply drag a block in the 2D screens( Quick tip: To change the block size( automatically starts at 64 units) you just have to click the #- or #+ buttons at the top-left corner of the screen.) And to see the block just select the camera tool and see it on the 3D screen.
To have a texture for a block, you have to click browse button on the Texture group section. Select one that you like, and then create the block or if it’s already existing click the replace block texture with the one selected tool.
To do this, you already have a block created and you need to select the single side wall tool and select the side that you want to change the texture of, after that browse and select the texture that you want on that side and you just apply.
To make a skybox, you select the block tool and type in the filter: »skybox» and select the toolsskybox texture, create the block, make it hollow and you’re done.
To change your maps skybox texture, you have to make a skybox hollow block and select the map button that is top-left corner of the screen and select Map properties. the just type your skybox name on the SkyBox Texture Name part.
Displacements basically are made to make mountains and uneven grounds. To make one make a block then select a side with the single side wall tool and click displacement, then click create button, power should be 4, and select paint geometry and just make hills, it’s very easy to learn.
To fit a texture on a side of a block, create a block, and just select the side with the single side wall tool and select fit.
To rotate a texture on a block, make a block, select the texture you want to edit with the single side wall tool. and type a number from 0.00 to 359.00.
To do this you make select block tool and change the objects from block to a shape you choose. And you just make the block, there.
I’ll explain these two tools because they’re kinda similar.
The Vertex tool is a tool that only works for BLOCKS, NOT ENTITIES! What it does is you can make custom shapes out of regular blocks.
The Clipping tool is kinda self-explanatory, but I’ll explain it, so it’s like cutting a piece of cake.
It’s cutting basically( Pro tip: if you want to have inverted the cutting or make it so you cut it and you have to bodies of blocks, just click the clipping tool, the red lines on the block in the 2D windows are the thing that will be cut and go out of existence.
Nodraw textures are meant for texture the block(s) side that the player can’t see for increasing FPS. This one is self-explanatory.
»func_detail should always be used for stairs or any brushes that have a complex design such as a sphere for example. If some maps take a long time to compile, usually it is the cause of complex brush structures, changing them to func_detail will significantly reduce the compile time.»
Told by Ben (Thanks Ben!)
Spawn points are the most important thing that your map needs because you couldn’t compile your map(s). To make one you just put an entity.
The light entity is an important entity too, to make one, spawn in an entity and select it with the selection tool, write Light in the browser and in the Property Name section brightness option is the most important and the most useful one. The first 255 is red, the second 255 is green, the third is blue, and the fourth is brightness.
Light_env is like a sun is light( Doesn’t come with the sun). To make one just spawn in an entity and type in light_environment. Pitch Yaw Roll option is where your sun where it is pointing at, to make it point select point at and point it somewhere on your map. The pitch should be the same as in the first option. Brightness is what colour the skin is( NOT TEXTURE WISE,). The first 255 is red, the second 255 is green, the third is blue, and the fourth is brightness. Ambient is what colour of the shadows are, the first 255 is red, the second 255 is green, third is blue, and the fourth is brightness. BrightnessHDR and AmbientHDR are completely useless, don’t modify those options, BrightnessScaleHDR is basically the same as the Ambient brightness option. SunSpreadAngle is how blury your shadows are.
There are three types of props and those are static, dynamic and physics. Static props are made so you can’t push them as you can with physics ones. Dynamic ones are used for sticking them to physics ones. To spawn in props, first, make a prop_static or the other ones I mentioned. And to make it be proposed you just select the World Model section and select it in the browser that should open up. Quick tip: If your prop doesn’t spawn when you have loaded up the map(loading up maps will be explained how to do later in this guide) then go to the window for the world prop where the props are like showing and go to info and look for what type of prop it is so like a microwave from militia( a map from CS:S and CS:GO) will look good in a physics prop but it’s ticked for dynamic or static, so you have to change it to one of those two.
Special effects are spawning in fire or like blood. To make one, spawn in an entity and type env_( something like blood, fire or more), Start Disabled should be on No. Duration shouldn’t matter if you if you make it infinite time in the Flags option. Size is automatically on 64 units and changes it to a size you want. The attack is automatically on 1, and if you want to be dead when you touch it to make it like 100 or higher.
You can make to types of doors. Func_door and prop_door_rotating, I’m going to tell you how to make a prop_door_rotating. Create an entity and putt prop_door_rotating, and go to world model and type door01_left and go to skins and select the skin you wish to have.
To make a window ( func_breakable) you need to make a prop_static and search window frame in the world model option. then make a block with the texture name having glass in the name, choose a texture that you can see through it and fit the texture on the seeable sides and fit it like on the prop somehow. Prop_dynamic windows are much easier, create a prop_dynamic and pick a breakable window model, select it and click on flags and tick break to pressure.
Env_sun just makes your map have a sun ( ONLY IF YOU DON’T HAVE A SUN ALREADY IN THE SKYBOX TEXTURE). You already how to make an entity so you do that and just select env_sun. Only three things that are important are Pitch Yaw Roll, Sun Color and Overlay Color. Y Z X should be the same as the Light_env. Sun Colour should be like from orange-reddish to yellow-whitish.
Env_cubemap basically makes a side of a block have reflections. Only thing I recommend is to make it as far away from props and 64 units above/ next from a wall.
env_fog_controller makes your map have fog. The most important options are Fog Enable and Primary Fog Color. Fog Enable should be on yes and primary fog colour should be near-ish the same colour as the skybox texture is.
Ambient_generic is a sound that plays on your map if it’s detonated by some way, the way I’m going to teach you how to make it activate is by activating it by playing all the time. First, make an ambient_generic entity. select the sound name option, choose the one you want and select give it a name in the Name option. The only one I use is the Max Audible Distance.1250 units is default and basiclally means how far away the sound can be heard from, modify to a number you want. After that go to Flags and untick Start Silent and if you want the sound to go on forever untick Is NOT Looped aswell.
Env_sounscape is a sound that doesn’t come from a single area so like city traffic or dogs barking :). make an env_soundscape entity and to play a sound you just need to visit this web page and just copy and paste an env_soundscape that sounds right: https://developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes.
This part is where you have to get really focused. The first thing you need to do, make a folder on your desktop and name it your map name. Put the BSP.file into the map folder (that’s the map, DO NOT PUT THE VMF FILE IN THE FOLDER.) and create a JSON.file/ A text file named addon.json and copy and paste this into the JSON.file <
«title» : «name»,
«type» : «map»,
«tags» : [],
«ignore» :
[
«*.psd»,
«*.vcproj»,
«*.svn*»
]
>
The only thing you need to change is »name» part because if you don’t change it’ll be called map on the Workshop. And you’ll need an icon for the workshop icon, I’d recommend taking a screenshot(F12 or F5), then when its window with the screenshot just click find on disk or it’s called something like that.
Find the screenshot, load it up on Microsoft Paint and make it 512 by 512 also it needs to be a jpg.
Then name it icon.jpg ( if you see a double jpg, remove the jpg from the name).
Now you’ll need to make the map folder into a GMA.file. You’ll need to go to Garry’s mod files and I don’t need to tell you how to get into the Garry’s Mod files because it’s on the »Accessing» section of the guide. Go to the bin and copy and paste these three files onto your desktop: gmad.exe, gmpublish.exe and the steam_api.dll. After you’ve put those files onto your desktop, drag the map folder with the BSP.file and the JSON.file onto the gmad.exe.
Now you should have a GMA.file on your desktop with the name of the map. You need to open up the command prompt which is really easy because just need to select the finding tool for windows and type in cmd and load up the command prompt. then there should say:
C:\Users\(Your computer name)>
type: CD C:\Users\(Your computer name)\Desktop\
And it should work now.
But this guide couldn’t have been made if 3kliksphilip didn’t make awesome tutorials from 2008-2013. PresidentEvil4Zombie’s video for uploading your map to the workshop: https://www.youtube.com/watch?v=OzNkADYEVAM&t=14s
Honourable mention to GamingMad101 for being a helping hand to making this guide. See ya, good lads, later! π
ΠΠ°ΠΊ ΡΠΎΠ·Π΄Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry s Mod
ΠΠ»Π°Π²Π½Π°Ρ ΡΡΡΠ°Π½ΠΈΡΠ° Β» ΠΠ½ΡΠΎ ΠΏΠΎ ΠΈΠ³ΡΠ΅ Β» ΠΠ°ΠΊ ΡΠΎΠ·Π΄Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Garry s Mod
Π‘ΠΎΠ·Π΄Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ GarrysMod ΠΌΠΎΠΆΠ½ΠΎ Π΄Π²ΡΠΌΡ ΡΠΏΠΎΡΠΎΠ±Π°ΠΌΠΈ: ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅ΡΡΡ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΈΠ³ΡΠΎΠΉ (hammer) ΠΈΠ»ΠΈ ΠΆΠ΅ SouceSDK (Π΄ΠΎΡΡΡΠΏΠ΅Π½, ΠΏΡΠΈ ΠΏΠΎΠΊΡΠΏΠΊΠ΅ Π»ΠΈΡΠ΅Π½Π·ΠΈΠΎΠ½Π½ΠΎΠΉ Π²Π΅ΡΡΠΈΠΈ). ΠΠ΅ΡΠ²ΡΠΉ ΡΠΏΠΎΡΠΎΠ± ΠΏΡΠΎΡΠ΅: ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° Π²Π΅ΡΠΈΡ ΠΌΠ°Π»ΠΎ ΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΡ, Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΡ.
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅:
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Ρ Hammer
ΠΠ°ΠΉΡΠΈ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ ΠΌΠΎΠΆΠ½ΠΎ Π² ΠΏΠ°ΠΏΠΊΠ΅, Π³Π΄Π΅ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ ΠΠ°ΡΡΠΈΡ ΠΠΎΠ΄ ΠΈΠ»ΠΈ ΠΏΠ΅ΡΠ΅ΠΉΡΠΈ ΡΠ΅ΡΠ΅Π· Β«ΠΠΎΠΊΠ°Π»ΡΠ½ΡΠ΅ ΡΠ°ΠΉΠ»ΡΒ» Π² ΡΡΠΈΠΌΠ΅. ΠΡΠΊΠ»ΠΈΠΊΠ°Π΅ΡΡΡ Π±ΡΡΡΡΠΎ ΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠ°ΠΌΠΎΡΡΠΎΡΡΠ΅Π»ΡΠ½ΠΎ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΎΠ±ΡΠ΅ΠΊΡΡ. ΠΠ°ΠΉΠ΄Ρ Π² ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ, Π½ΡΠΆΠ½ΠΎ Π½Π°ΠΆΠ°ΡΡ Π½Π° Π²ΠΊΠ»Π°Π΄Π΅ Β«FileΒ» ΠΈ Π²ΡΠ±ΡΠ°ΡΡ ΠΏΡΠ½ΠΊΡ Β«NewΒ». ΠΠΊΠ½ΠΎ ΡΠ°Π·Π΄Π΅Π»ΠΈΡΡΡ Π½Π° ΡΠ΅ΡΡΡΠ΅ Π½Π΅Π±ΠΎΠ»ΡΡΠΈΡ , Π³Π΄Π΅ Π² ΠΊΠ°ΠΆΠ΄ΠΎΠΌ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΠΊΠ°Π·Π°Π½ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ Π² ΡΠ°Π·Π½ΡΡ ΠΏΠ»ΠΎΡΠΊΠΎΡΡΡΡ .
ΠΠ΅ΡΠ²ΠΎΠ½Π°ΡΠ°Π»ΡΠ½ΠΎ, Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ Π΅ΡΡΡ ΡΠΆΠ΅ ΡΠΎΠΏ, ΠΊΠΎΡΠΎΡΡΠΉ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°ΡΡΡΠ½ΡΡΡ ΠΈ Π½Π°ΡΡΡΠΎΠΈΡΡ. Π‘ΠΎΠ·Π΄Π°Π΅ΡΡΡ ΠΎΠ΄ΠΈΠ½ Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΊΠ²Π°Π΄ΡΠ°Ρ, Π±ΡΠ΄ΡΡΠΈΠΉ Β«ΠΏΠΎΠ»Β» Π΄Π»Ρ ΠΊΠ°ΡΡΡ. ΠΠΎΡΠ»Π΅ Π²ΡΠ΄Π΅Π»Π΅Π½ΠΈΡ ΠΎΠ½ ΠΈΡΡΠ΅Π·Π°Π΅Ρ, ΠΈ ΡΡΠΎΠ±Ρ ΡΡΠΎ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ, Π²ΡΠ±ΡΠ°ΡΡ Π² Π»Π΅Π²ΠΎΠΌ ΠΌΠ΅Π½Ρ Β«Π’Π΅ΠΊΡΡΡΡΡΒ» ΠΈ ΠΏΡΠΈΠΌΠ΅Π½ΠΈΠΌ ΠΎΠ΄Π½Ρ ΠΈΠ· Π½ΠΈΡ . ΠΠΎΡΠ»Π΅ ΡΠΎΠ³ΠΎ, ΠΊΠ°ΠΊ ΠΎΡΠ½ΠΎΠ²Π° Π±ΡΠ΄Π΅Ρ Π³ΠΎΡΠΎΠ²Π°, ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½Π΅Π±ΠΎ.
Π‘ΠΎΠ·Π΄Π°Π΅ΡΡΡ ΡΠ°ΠΊΠΎΠΉ ΠΆΠ΅ ΠΊΡΠ±, Π½ΠΎ ΡΠ°Π·ΠΌΠ΅ΡΠ°Π΅ΡΡΡ Π²ΡΡΠ΅. ΠΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΈΠ· ΠΎΠΊΠΎΠ½, ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΈΡΡ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΠ°. ΠΡΠ±ΠΈΡΠ°Π΅ΡΡΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠ°Ρ ΡΠ΅ΠΊΡΡΡΡΠ°: ΡΡΠΎ ΠΌΠΎΠΆΠ΅Ρ ΡΡΠ°Π½Π΄Π°ΡΡΠ½Π°Ρ Ρ 3D-ΡΡΡΠ΅ΠΊΡΠ°ΠΌΠΈ ΠΈΠ»ΠΈ ΠΆΠ΅ ΠΏΡΠΎΡΡΠ°Ρ, Π±Π΅Π· ΠΊΠ°ΠΊΠΎΠΉ-Π»ΠΈΠ±ΠΎ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ. ΠΡΠ»ΠΈ ΠΎΡΡΠ°Π²ΠΈΡΡ Π²ΡΠ΅ Π² ΡΠ°ΠΊΠΎΠΌ ΠΆΠ΅ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠΈ, ΡΠΎ ΠΏΡΠΈ Π·Π°ΠΏΡΡΠΊΠ΅ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ Π·Π°ΡΡΡΡΠ½Π΅Ρ. Π§ΡΠΎΠ±Ρ ΡΡΠΎΠ³ΠΎ Π½Π΅ ΠΏΡΠΎΠΈΠ·ΠΎΡΠ»ΠΎ β ΡΠΎΠ·Π΄Π°Π΅ΡΡΡ Π΅ΡΠ΅ ΠΎΠ΄ΠΈΠ½ ΠΊΡΠ±, Π½ΠΎ ΡΠΆΠ΅ ΡΡΡΡ ΠΌΠ΅Π½ΡΡΠΈΠΉ ΠΏΠΎ Π΄ΠΈΠ°ΠΌΠ΅ΡΡΡ.
ΠΠΎΡΠ»Π΅ Π΅Π³ΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ, Π½ΡΠΆΠ½ΠΎ ΠΊΠ»ΠΈΠΊΠ½ΡΡΡ ΠΏΡΠ°Π²ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ ΠΌΡΡΠΈ ΠΈ Π²ΡΠ±ΡΠ°ΡΡ Β«CarveΒ».
ΠΠΏΡΠ΅Π΄Π΅Π»ΠΈΡΡ ΡΠ°Π·ΠΌΠ΅ΡΡ ΠΊΠ°ΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ ΡΠ°Π·ΠΌΠ΅ΡΠ΅Π½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. ΠΠ°ΠΆΠ°ΡΡ Π½Π° EmtityTool ΠΈ ΡΠ°Π·ΠΌΠ΅ΡΡΠΈΡΡ ΡΠ΅Π»ΠΎΠ²Π΅ΡΠΊΠ°. ΠΠ½ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡΡ ΡΡΡΡ Π²ΡΡΠ΅ ΠΎΡΠ½ΠΎΠ²Ρ, ΡΡΠΎΠ±Ρ Π² Π΄Π°Π»ΡΠ½Π΅ΠΉΡΠ΅ΠΌ Π½Π΅ ΠΏΡΠΎΠ²Π°Π»ΠΈΡΡΡΡ Π² ΡΠ΅ΠΊΡΡΡΡΡ.
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ² ΠΈ ΡΡΠ΅ΠΊΠΎΠ»
ΠΠ° ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΌ ΡΡΠ°ΡΡΠΊΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΡ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, ΡΡΠΎΠ±Ρ ΡΠΎΠ·Π΄Π°ΡΡ ΡΡΠ΅Π½Ρ β Π½ΡΠΆΠ½ΠΎ ΡΠ°Π·ΠΌΠ΅ΡΡΠΈΡΡ ΠΊΡΠ±Ρ. ΠΠ»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΏΡΡΡΠΎΠ³ΠΎ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ, Π½ΡΠΆΠ½ΠΎ ΡΠΎΠ·Π΄Π°ΡΡ Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΊΡΠ±, ΠΏΠΎΡΠ»Π΅ Π΅Π³ΠΎ ΠΊΠΎΠΏΠΈΡΠΎΠ²Π°ΡΡ ΠΈ ΡΠ°Π·ΠΌΠ΅ΡΡΠΈΡΡ ΡΡΡΡ Π±ΠΎΠ»ΡΡΠ΅, ΡΠ΅ΠΌ ΠΏΠ΅ΡΠ²ΠΎΠ½Π°ΡΠ°Π»ΡΠ½ΡΠΉ. ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ Π²ΡΠ±ΡΠ°ΡΡ Carve ΠΈ ΠΏΡΠΎΠ²Π΅ΡΠΈΡΡ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²ΠΎ Π²Π½ΡΡΡΠΈ.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π΄Π²Π΅ΡΡ ΠΈΠ»ΠΈ ΠΎΠΊΠ½Π°, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΡΠ°ΠΊΠ°Ρ ΠΆΠ΅ ΡΡΠ½ΠΊΡΠΈΡ. ΠΡΠ»ΠΈ ΠΏΠ΅ΡΠ΅Π²Π΅ΡΡΠΈ Carve, ΡΠΎ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ β Π²ΡΡΠ΅Π·Π°ΡΡ. ΠΡΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΏΡΠΎΠ΅ΠΌΡ ΠΈΠ»ΠΈ ΠΆΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΡ. ΠΠ»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΎΠΊΠΎΠ½ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΡΡΡΡ Π½Π΅Π±ΠΎΠ»ΡΡΠΈΠ΅ ΠΊΡΠ±Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ ΡΠ΄Π°Π»ΠΈΡΡ ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ Β«DeleteΒ», Π° ΠΏΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ β Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΠ΅ΠΊΡΡΡΡΡ ΡΡΠ΅ΠΊΠ»Π°. Π’Π°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, ΠΏΠΎΠ»ΡΡΠΈΡΡΡ ΠΎΡΡΠ°ΠΆΠ°ΡΡΠ°Ρ ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΡ, ΡΠΊΠ²ΠΎΠ·Ρ ΠΊΠΎΡΠΎΡΡΡ Π²ΠΈΠ΄Π½ΠΎ ΠΊΠΎΠΌΠ½Π°ΡΡ.
ΠΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠ΅ ΡΡΠ°ΡΡΠΈ:
ΠΠ°ΠΏΡΡΠΊ ΠΈΠ³ΡΠΎΠΊΠ°
Π§ΡΠΎΠ±Ρ Π½Π° ΠΊΠ°ΡΡΠ΅ ΠΏΠΎΡΠ²ΠΈΠ»ΠΎΡΡ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΠΎΡΠ²Π΅ΡΠ΅Π½ΠΈΠ΅, ΡΠΎ Π½ΡΠΆΠ½ΠΎ ΡΠΎΠ·Π΄Π°ΡΡ Π΅ΡΠ΅ ΠΎΠ΄ΠΈΠ½ ΠΎΠ±ΡΠ΅ΠΊΡ, ΠΏΠΎΡ ΠΎΠΆΠΈΠΉ Π½Π° ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. ΠΠ°ΠΆΠ°ΡΡ ΠΏΡΠ°Π²ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ ΠΈ Π²Π²Π΅ΡΡΠΈ Π² ΠΏΠΎΠΈΡΠΊ Β«lightΒ» β Β«ΠΡΠΈΠΌΠ΅Π½ΠΈΡΡΒ». ΠΠΎΠΆΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΈΡΡ ΡΡΠΊΠΎΡΡΡ ΠΈ Π΄ΡΡΠ³ΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ.
Π‘ΠΎΡ ΡΠ°Π½ΠΈΡΡ ΡΠΎΠ·Π΄Π°Π½Π½ΡΠΉ ΠΎΠ±ΡΠ΅ΠΊΡ Β«Π€Π°ΠΉΠ»Β» β RunUp, Π²ΡΠ±ΡΠ°ΡΡ ΠΌΠ΅ΡΡΠΎ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΡ. ΠΡΠΎΡΠ΅ΡΡΠΈΡΡ ΡΠΎΠ·Π΄Π°Π½Π½ΡΡ ΠΊΠ°ΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π² ΠΠ°ΡΡΠΈΡ ΠΠΎΠ΄. ΠΠ°ΠΉΡΠΈ Π² ΠΈΠ³ΡΡ, Β«ΠΠ°ΡΠ°ΡΡ Π½ΠΎΠ²ΡΡΒ» ΠΈ Π½Π°ΠΉΡΠΈ ΡΡΠ΅Π΄ΠΈ ΡΠΏΠΈΡΠΊΠ° Π²ΡΠ΅Ρ Π²ΡΠΏΠ°Π΄Π°ΡΡΠΈΡ ΠΊΠ°ΡΡ. ΠΡΠΊΡΡΡΡ Π΄Π²ΠΎΠΉΠ½ΡΠΌ ΠΊΠ»ΠΈΠΊΠΎΠΌ ΠΈ ΠΏΠΎΠ΄ΠΎΠΆΠ΄Π°ΡΡ ΠΏΠΎΠΊΠ° ΠΏΡΠΎΠΉΠ΄Π΅Ρ Π·Π°Π³ΡΡΠ·ΠΊΠ°. ΠΠ΅ΡΠ²ΡΠΉ ΡΠ°Π· ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠΎΠ³ΡΡΠΆΠ°ΡΡΡΡ Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ Π΄ΠΎΠ»Π³ΠΎ ΠΈΠ·-Π·Π° ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠ΅ΡΠ° ΠΈΠ³ΡΠΎΠΉ. ΠΠ° ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅ Π±ΡΠ΄ΡΡ ΠΏΡΠΈΡΡΡΡΡΠ²ΠΎΠ²Π°ΡΡ Π²ΡΠ΅ Π·Π²ΡΠΊΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠ΅ΠΊΡΡΡΡ ΠΏΡΠΈ ΡΠ΄Π°ΡΠ°Ρ ΠΈ Π΄ΡΡΠ³ΠΎΠΌ Π²ΠΎΠ·Π΄Π΅ΠΉΡΡΠ²ΠΈΠΈ. ΠΡΠΏΠΎΠ»ΡΠ·ΡΡ Hammer ΠΌΠΎΠΆΠ½ΠΎ ΡΠΎΠ·Π΄Π°ΡΡ Π±ΠΎΠ»ΡΡΠΈΠ΅ ΠΈ ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠ΅ Π»ΠΎΠΊΠ°ΡΠΈΠΈ, Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΠΌΠΎΡΠ½ΠΎΡΡΠΈ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ°.
Map Builder Tool
ΠΡΠΎΡ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π±ΡΡΡΡΠΎ ΠΈ ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΠΎ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΎΠΏΠΎΡΡ, ΡΡΠΎΠ±Ρ ΡΠ΄Π΅Π»Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ Π±ΠΈΡΠ², ΡΡΡΠ°ΡΠ΅Π³ΠΈΡΠ΅ΡΠΊΠΈΡ ΠΈΠ³Ρ ΠΈΠ»ΠΈ Π΄Π°ΠΆΠ΅ Π΄Π»Ρ ΡΡΡΠΎΠΈΡΠ΅Π»ΡΡΡΠ²Π° ΠΊΡΠ°ΡΠΈΠ²ΠΎΠΉ Π±Π°Π·Ρ!
ΠΡΠΎΡ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π½Π΅ Π½Π°ΡΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΠ»Π΅Π·Π΅Π½, ΠΊΠ°ΠΊ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ. ΠΠ½ Π½ΡΠΆΠ΅Π½ Π΄Π»Ρ Π΄ΡΡΠ³ΠΎΠ³ΠΎ. ΠΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π½ΡΠΆΠ΅Π½ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π±Π°Π·Ρ ΠΈΠ»ΠΈ Π°ΡΠ΅Π½Ρ. ΠΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ «.bsp» ΠΊΠ°ΡΡΡ, ΡΠΎ ΡΡΠΎΡ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ ΠΠ Π΄Π»Ρ Π²Π°Ρ. ΠΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΠΏΡΠΎΡΡΠΎ ΠΈ Π±ΡΡΡΡΠΎ ΡΠΎΠ·Π΄Π°ΡΡ ΠΊΠ°ΡΡΡ Π΄Π»Ρ ΠΈΠ³ΡΡ Ρ Π΄ΡΡΠ·ΡΡΠΌΠΈ, ΡΠΎ ΡΡΠΎΡ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π²Π°ΠΌ ΠΏΡΠΈΠ³ΠΎΠ΄ΠΈΡΡΡ.
ΠΠ²ΡΠΎΡ Π½Π΅ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ΅Ρ ΡΡΠΎΡ addon ΠΎΡΠ΅Π½Ρ Π΄ΠΎΠ»Π³ΠΎ ΠΈΠ·-Π·Π° ΠΎΡΡΡΡΡΡΡΠ²ΠΈΡ ΡΠ²ΠΎΠ±ΠΎΠ΄Π½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ. ΠΠΎ ΠΎΠ½ ΠΌΠΎΠΆΠ΅Ρ Π²Π΅ΡΠ½ΡΡΡΡ ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½ΠΎΠ²ΡΠΉ ΡΡΠ½ΠΊΡΠΈΠΈ ΠΈΠ»ΠΈ Π±Π»ΠΎΠΊΠΈ.
ΠΠ°ΠΊ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ
ΠΠΈΡΠ΅Π½Π·ΠΈΡ:
ΠΠΎΠ΄ΠΏΠΈΡΠ°ΡΡΡΡ Π½Π° Π°Π΄Π΄ΠΎΠ½ Π² Steam Workshop
ΠΠΈΡΠ°ΡΠΊΠ°:
Π Π°ΡΠΏΠ°ΠΊΠΎΠ²Π°ΡΡ Π°ΡΡ
ΠΈΠ² Π² ΠΏΠ°ΠΏΠΊΡ garrysmod/addons
Π‘ΡΡΠ»ΠΊΠΈ Π΄Π»Ρ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ (Π Π°Π·ΠΌΠ΅Ρ: 11 KB)
ΠΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅! Π£ Π²Π°Ρ Π½Π΅Ρ ΠΏΡΠ°Π² Π΄Π»Ρ ΠΏΡΠΎΡΠΌΠΎΡΡΠ° Π²ΡΠ΅Ρ ΡΡΡΠ»ΠΎΠΊ. ΠΡ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΠΌ ΠΠ°ΠΌ Π·Π°ΡΠ΅Π³ΠΈΡΡΡΠΈΡΠΎΠ²Π°ΡΡΡΡ Π»ΠΈΠ±ΠΎ Π²ΠΎΠΉΡΠΈ Π½Π° ΡΠ°ΠΉΡ ΠΏΠΎΠ΄ ΡΠ²ΠΎΠΈΠΌ ΠΈΠΌΠ΅Π½Π΅ΠΌ.















